omegamods: (Default)
Omegafriends Mod Team ([personal profile] omegamods) wrote2014-05-06 06:32 pm

Applications

Omegafriends is no longer accepting applications - it is now a dressing room. Want to join? Just join!

To apply to join the game with a character, copy the form below, fill it out, and link to your application in the comments below. We will get to you as quickly as we can! If you application has been in the queue for more than 72 hours, contact one of the mods and we'll figure out what's happening.

Application rules:
  • You can not apply for a character if it would bring you over the limit of five characters in the game.
  • You can not apply for a character who is already in the game.
  • You can not apply for a character who is reserved by somebody else.
  • You can apply for a maximum of two characters from the same canon. These cannot be characters who have significant interactions with each other in canon.
  • You can only have one application in queue at a time.

In the comment for your application, please indicate the character name, canon, and whether or not they are reserved by you. Make sure you filled out every part of the app before posting!

If you just want to app a character temporarily, like a one-off villain, hop on over to the Guest Star Applications page.
fabricati_diem_pvnc: (Heh)

[personal profile] fabricati_diem_pvnc 2014-05-25 05:37 pm (UTC)(link)
That sounds reasonable. We'll say Quimbley dumps as much of the superhero shit on Vimes as he can, since neither of them like it but Quimbley has seniority
big_blue_boyscout: (DCA-3)

Clark Kent/Superman || DC Animated Universe

[personal profile] big_blue_boyscout 2014-05-25 06:19 pm (UTC)(link)
big_blue_boyscout: (Default)

REVISIONS

[personal profile] big_blue_boyscout 2014-05-25 06:51 pm (UTC)(link)
Allllrighty, I've expanded on "Brave New Metropolis," and I'll hop on to a few of the test drive threads and get something together.
sonicheart: (Default)

Lori Hamilton || Original/City of Heroes

[personal profile] sonicheart 2014-05-25 07:33 pm (UTC)(link)

Player Name: Incardine
Player Contact: [Bad username or site: “NekoIncardine” @ “plurk.com”]
Characters you have in the game: Evangeline McDowell

Character Name: Lori Hamilton
Character Canon: Original/City Of Heroes
Canon Background:
Born to the oil magnate, James Hamilton, Lori wanted for little in her early years. The finest in-home education money could buy found her knack for machinery from a young age, and excellent medical care helped correct some issues before they started. Unfortunately, this came with two major problems. First, that Lori never even began to learn how to work in the "real world" socially...

... And second, that the source of her medical issues was beyond any doctor. Her heart, and the blood vessels around it, was weakening with age, even before her seventeenth birthday. She would spend days bedridden for the ability to work for mere hours. Her father, rapidly growing desperate, started trying to find a favor he could call in - ending up penning a deal with several of the 'affiliated states of the Rogue Isles’, an off-the-coast country, beginning drilling of oil under the Hamilton Oil Company.

In return for the immense profit he was bringing directly to the Rogue Isle’s villainous chair-corporation, Arachnos, one of the assistants of its crooked leader, Lord Recluse - never one to not reward success - called in a favor with secretly-villainous Crey Biomedical, who were brought in to investigate Lori's case. Their answer was similar to that of every other doctor who had examined her heard - no ordinary surgery, drug, or replacement would make it strong enough to last her past her eighteenth birthday.

Key word being "ordinary." Still desperate, James Hamilton agreed to let Crey use Lori as the test case for a prototype replacement heart - a miniature fusion engine, capable of generating as much energy as an entire coal power plant in a space the size of a human heart, using excess iron in Lori's blood as the material source. The experiment was a wild success, particularly when the group organized a "Phase 2" and built a series of wires that linked the engine to hidden 'ports' at various points on Lori's body.

However, at this point, her father's designs for his daughter were found out by her - an intent to develop a powered suit, charged from her own heart, that would allow her to become an elite agent in Arachnos - benefitting the Hamilton Oil Company by proxy. Lori has never truly figured out what about this inspired her to leave... But she did, successfully tricking her way to gain control of several of her father's personal and corporate bank accounts and bribing her way to Paragon City - an unpowered girl who needed to find help that wasn't affiliated with Crey, and fast.

Without any equipment to use the power of her heart, Lori was powerless - armed only with a large amount of essentially stolen money, only barely a legal adult, socially utterly inept, and an Arachnos target, she quickly realized that she needed a way to fight back if she was going to survive. Starting to look around, though, her situation quickly started to turn desperate...

... Until a lucky encounter ran her headlong into the superheroine, Silverwing. What Lori thought to be a coincidence, however, was actually borne of an unknown informant (later revealed to be the 'ghost in the shell', Doctor Carole Friedkin) from within Crey, who had signaled to Silverwing - and others - to keep an eye out for an "escaped experiment", finding Lori by following the Crey recovery teams, convincing her to follow to one of the many secure sites she had learned to keep around, and getting help from a few technologically-minded heroes to help Lori get a start with tapping the 'ports' that had been installed into her body - which, used to power a dimensional-pocket device, allowed her to create a summonable partial battlesuit, powered by the energies of music as a theme and power source - as well as a throw-off, to make it less obvious who it was behind that mask, wrecking villainous groups in the name of the safety of the city she now had to learn to call home.

After finishing the development of the Sonic System, Lori was encouraged by Silverwing to sign with the FBSA as a registered Super, so that she could start actively doing good for the world - starting her time on the scene a scant three months before the arrival of the Shivans in the form of the destruction of Galaxy City, and quickly winding up back in Silverwing's Supergroup - the Knights of the Storm. Lori's continued self-doubt and distrust in her abilities, however, remained a primary limiting factor in her development as a hero for some time, only being conquered over many, many encounters.

Needless to say, Lori's faced her share of challenges - quickly developing particularly strong rivalries with the demon-worshipping Hellions gang, the psionically-powered pseudomachines known as the Clockwork, and two separate malicious alien factions - the life-draining possessors known as the Nictus (during her early encounters with these beings, she was surprised to find out that Silverwing had an alternate identity - as a Kheldian-linked Peacebringer, Silver Fury), and the Rikti Restructurist faction - the high-tech warriors behind the Rikti War that devestated the planet some years ago, and who continue to threaten the planet (and the Rikti Traditionalists, who seek to end the war).
Omegafriends Background:
Lori Hamilton’s basics are similar to canon - father works for an evil Megacorp off the East Coast, her heart was replaced with a high-tech device (here called the Song Core), and she wound up rebelling against him, fleeing to Venture City and ending up under the wing of Silverwing - whom she started off as a sidekick to, under the nickname “Silversong.”

She’s grown up a little since then - developing her own outfit and the new codename “Sonicheart” - however, she’s still in college, she’s still at-best socially awkward, and her powers have only grown in how well she knows how to use them.

Personality:
To be completely direct? For a superhero who has been at it for a few years now? Lori Hamilton's still a scaredy-cat, prone to stressing out over the slightest things, and always seems to be embarassed over something or other. Her considerable intelligence seems to turn off whenever she's not doing something she's utterly used to - mostly meaning fighting supervillains or doing mechanics work.
As such, her secret-ish identity tends to be a sub-witted mouse, eternally out of her element and fearful for almost no reason - it’s amazing she manages to keep her grades up, frankly. As Katherine - AKA Silverwing - has put it... "put her and any one Titan agent short of Lord Titan himself in the same room, and she'll confidently and stridently fight to victory. Put her in a perfectly ordinary social occasion, and the same Titan Agent she took down last week would pay hundreds for the footage.”
When she puts on her mask, Silverwing’s words bear out. Sonicheart’s musical powers seem to come with a heaping dose of confidence and will, a fair side of cleverness and improvisational capability. The flow of rhythm seems the secret to Sonicheart’s victories, in general, even in her civilian life. She’s also reasonably smart in her field of electronics engineering - enough to maintain her own heart, in a pinch, at least.
Lori’s hobbies include reading, messing with various digital toys, and occasionally hanging out with one of the few people she’s comfortable around.

Powers:
Lori's heart is a tehnological marvel known as the “Song Core”, which seems to gain power from the natural music of the environment around her. The core, and the systems around it, power a series of small wires that form tiny outlets at points on Lori's body - not able to do anything normally. More importantly, the system powers several pseudodimensional spatial pockets - essentially, folds in space. Lori's pockets thus are exactly as large as she needs them to be, allowing her to carry an array of emergency supplies, backup weapons, hammers, etc. More importantly, however, they contain Lori’s superheroic outfit as Sonicheart.
Her suit is triggered by placing her left hand against her right shoulder, and announcing the passphrase, “Song Core, Start Up." When triggered, a mixed-clothing suit forms on her body - bulletproofed vest and mask, and advanced sunglasses capable of running a variety of area scans. More importantly, however, are her boots - capable of producing magnetic-based levitation fields by charging themselves positively, and the air around her negatively - and her gloves, which contain a series of speakers that power her combat abilities.
The speakers can create a surprisingly wide variety of offensive shockwaves, as well as a series of special soundwaves based on Binaural Beat theory - capable of inducing sleep, or empowering people from their own personal energy reserves (healing minor to moderate wounds, or providing bursts of strength in a pinch). This system can also create a few special effects based on more specific electrical draws - including a current patten that runs through her vest that heightens the bulletproofing of the vest, making it extremely effective against sharp impacts.
Lori’s primary weakness is heavy blunt impacts, which her suit is less effective against. Musical and sound-based effects used against her can also be more effective, due to her inherent sensitivity to music.

Sample: http://omegafools.dreamwidth.org/473.html?thread=391641#cmt391641
forgottendecade: (hide it inside)

Joji Yu-ki | Kamen Rider Decade | not reserved

[personal profile] forgottendecade 2014-05-25 09:41 pm (UTC)(link)
tiny_revolutionary: (Oh my gosh am I blushing?)

Shinmyoumaru Sukuna | Touhou Project

[personal profile] tiny_revolutionary 2014-05-25 10:13 pm (UTC)(link)
Player Name: Badge
Player Contact: Plurk: [plurk.com profile] dragomorph; DW Journal: [personal profile] dragomorph, AIM: dragomorph
Characters you have in the game: None.

Character Name: Shinmyomaru Sukuna (superhero name: Inchling Girl)
Character Canon: Touhou Project
Canon Background: All hail the Touhou wiki!
Omegafriends Background: Shinmyomaru's people came to the planet from a dying world many years ago. Their ship landed in Ancient Japan, where they created a settlement for themselves. For the most part, they kept to themselves. However their leader, Issun Boshi, ventured out into the world at some point and made himself famous as a hero. Legend told of a mallet he received called the Miracle Mallet, which let him grow taller and shorter with ease. In reality, he always had this device, for it was a piece of technology invented by his people and only usable by people with his DNA. He kept it in his possession, and eventually after his passing, his people faded into obscurity and folklore. A small population of them eventually immigrated to America, hitching a ride on one of many boats carrying Japanese immigrants. Shinmyoumaru's grandmother was among them.

Fast forward to the present day. Shinmyoumaru Sukuna, young heir to Issun-Boshi and future leader of her people, came home from a journey to town one day to find the town in shambles. In trying to find who was responsible, she ran into a seemingly human woman, who told her that she'd witnessed a group of humans come in with industrial equipment and trash the place for no better reason than to be jerks. Angered, Shinmyoumaru swore to bring justice to her people on the humans for being so callously destructive, and with the woman's prompting decided to use the Miracle Mallet to take her revenge.

But it was a trick. The woman was, in reality, the evil villain Reverso, who hated all things people thought was good and wanted to turn the whole world upside down. Having found out about the Miracle Mallet and its restrictions, she decided to use the young princess to obtain her goals. And for a while, it worked; they enacted a terrible scheme where they would make humans tiny and force them to acknowledge their power. Then the Omegafriends arrived, and an epic battle ensued! Up became down, small became large, large became small! But eventually, Shinmyomaru lost, and blurted out her reasons for attacking. The Omegafriends tried to convince her that humans weren't all bad, though. Slowly, Shinmyomaru began to see their side... and then Reverso accidentally blurted out the truth in her frustration at Shinmyomaru's wavering determination: SHE had trashed the town. She tried to take it back, but it was too late; Shinmyomaru now realized what had happened, and she merely sat in shock as the Omegafriends drove Reverso away, with Reverso swearing revenge someday.

Shinmyomaru helped her people rebuild, but felt true remorse. She had caused genuine harm to the humans! But as they rebuilt, she found a book in their library detailing the great deeds of Issun-Boshi, and how he had helped humanity despite being small and seemingly insignificant. Suddenly, she knew what she had to do. She had to make restitution for her evil deeds, even if they had been well-intentioned. She had to help PROTECT people from now on, humans and Inchlings alike. And that was how Shinmyomaru, aka Inchling Girl, joined the Omegafriends.

Personality: "Is your Steam password really 'gullible7'?" - this kid 2014

Shinmyomaru is a very well-meaning young girl. She genuinely wants to help the poor and disadvantaged, and is willing to do everything in her power to help if she thinks a grave injustice is being committed. This includes even attempting to stage a revolution in order to try to bring power to the people; if Shinmyomaru had a political party, you could probably claim she was a Socialist fairly easily. She feels gratitude towards those willing to help, and a reluctant resignation to fight those who oppose her. In short, she's got what it takes to be a superhero.

There's just one small (HAW) problem: she's naive as hell. Seija was able to convince her that youkaikind (or, in the alternate setting for this game, humanity) was responsible for her peoples' downfall, and rather than question why this tall person was telling her to rebel against other tall people, she accepted things without question. If she thinks somebody means well, then she'll automatically assume they're telling the truth and are on her side. If she's told some people are bad, then she'll assume they're bad until she has some sort of better evidence. This makes her very easy to mislead, which as one can imagine can be very problematic. This doesn't mean she can't LEARN from her mistakes, but it means she's inclined to believe people way too easily unless she otherwise finds out they're untrustworthy.

She is, however, relatively intelligent for her age. Naive, yes, but she's quick to pick up on things and make hypotheses. In canon, she's easily able to deduce the possibility of other power sources for tsukumogami when some begin running amok in a bookstore based on the knowledge that other tsukumogami continued to live after the Mallet ran out of power, although she was not educated on the subject enough to come to any more solid conclusions. That she was also able to even begin formulating a revolution in the first place also indicates a sense of charisma, although admittedly that may have been more due to the mallet's power than her own persuasiveness. She is royalty of her people, though, so some charisma may be expected.

However, she is still a child, and is inclined towards childish mannerisms and speech. She's easily cheered by things going her way, and easily excited by good things. She's also easily upset by bad things, and easily depressed by sad things. In short, she has a child's emotional range, which is to say somewhat volatile. Still, she can focus when she needs to -- and when she is focused, she can be quite powerful.

Powers: Most of Shinmyomaru's power is consolidated in the Miracle Mallet, a peculiar tool keyed to her bloodline which allows her to shrink or grow things at will. It regenerates energy at a certain rate, which allows Shinmyomaru to maintain the size of a human child for a nearly indefinite period of time. Using it to shrink others or grow things, however, or growing herself to even larger (or, on very rare occasions, smaller) sizes, will drain the power at increasing rates depending on how vastly different from the original size something is. When fully drained, it takes a full three days to recharge, during which time she's stuck in her baseline size of a few inches.

The original Miracle Mallet in canon was partially cursed; too much use of it could cause unintentional effects such as making tools come to life or youkai more aggressive. For simplicity's sake, the Miracle Mallet in this setting lacks this downside, but also lacks the ridiculous range of effects the original Mallet had, sticking entirely to the growing/shrinking mechanic.

Sample: Here's one from the test drive.

Notes: Reversor is based upon another character from Touhou canon, Seija Kijin. If a Seija gets apped, I'll want to discuss this origin with the mun.
anachronisticbilliards: (GaoSilver)

Tsukumaro Ogami | Hyakujuu Sentai Gaoranger | Reserved

[personal profile] anachronisticbilliards 2014-05-26 01:02 am (UTC)(link)
knows_your_name: (What's that crowny?)

Simon Petrikov ❅ Adventure Time ❅ Reserved

[personal profile] knows_your_name 2014-05-26 02:14 am (UTC)(link)
duitagain: (Default)

Dr. Nefarious | Ratchet & Clank | Reserved

[personal profile] duitagain 2014-05-26 02:28 am (UTC)(link)
Player Name: Minki
Player Contact: http://www.plurk.com/froncentrate
Characters you have in the game: N/A

Character Name: Dr. Nefarious
Character Canon: Ratchet and Clank
Canon Background: http://ratchet.wikia.com/wiki/Nefarious

Omegafriends Background: In contrast to his canon background where there is a plural of traversable galaxies, Dr. Nefarious is strictly an Earthling born and raised in Venture City. Given how much of his humiliation took place there (all the bullying over at high school, being kicked out of the scientific community), he has since made it his mission to conquer it, before moving onto the world. Nefarious has a near-decade long villainous career defined by a biological brand of terror (strange, given how much he loathes biology), with the man’s use of amoeboid armies and giant monsters to spread pandemonium. He clashed with many of the classic heroes, though always avoided direct confrontation given his complete lack of fighting abilities.

The final year of Nefarious’ villainy saw a complete shift from biological evil to robotics. His transformation into a robot made him a considerably more dangerous villain, now able to go toe to toe with some of the more famous heroes of the time. Curiously, just as sudden as the transformation was, Nefarious’ career ended abruptly with an inexplicable disappearance, only to resurface yet another decade later in the present day, right in the middle of the superhero boom.

Behind the scenes, Nefarious’ transformation was in part caused by a mishap during a heroic confrontation. Using a young Robotnik Co. labs as a base, he fell into a mess of moving gears and machinery. To the hero fighting him, he was absolutely done for, but Nefarious was able to survive just long enough to stumble onto the labs’ hidden Roboticization work, still in the beta stages. Through Roboticization, Nefarious found a new lease at life, which he promptly took up to wreak greater evils in his final year of villainy. He vowed to unleash the advent of a new age of robots under his “benevolent, iron-fisted rule”… But after his first defeat, he was captured by Robotnik Co. agents to have a “little chat” with its CEO. The two bargained and Nefarious accepted a position in the company’s more secretive R&D department, spending the next decade helping the process out of its beta stages while enhancing his own enhancements.

Nefarious has always plotted a return to the city that called him insane, eager once and for all to clear up the misunderstanding… with a doomsday weapon of some kind.

Personality: Nefarious’ beginnings as a villain are about as cliché as they can get. Underneath his declarations of conquest and evil, he’s an immature man who never learned to deal with life, taking all the slights received against him very, very personally. Much of this is evident given that his dreams for a robot utopia seem fleeting at best, given how strongly he feels about it varies. The “causes” he takes on are more means to a constant end where he’s able to finally validate himself by using conquest as a means of measurement against everyone else. Of course, he isn’t terribly self-conscious, and he thinks genuinely that the causes he takes on against the all the “organic lifeforms”, regardless of their contradictory natures, are really what he is at his core.

Quick to anger and lacking any semblance of volume control, Nefarious revels in playing the part of the “villain”. A lot of this is why he tries not to mix his personal and work lives if he can help it, but the two have mixed on occasion given how active he tends to be on both sides. Nefarious has submitted several auditions to hit tv show Venture Idol before being banned for life, and he has kidnapped a celebrity or two in the hopes that they would agree to play a part in the latest script he wrote up, or bring it up to a director (he has been questioned why he didn’t just kidnap a director in the first place). Nefarious’ lack of consistency in his goals or planning has labeled him a bit of a wild card in the supervillain community… which tends to round out to mean “idiot”, indicative of his questionable common sense, but his more traditional villainous plans are almost never jokes. When he means it, Nefarious proves himself to be as evil and cunning as the next villain.

His malicious streak may seem to prevent him from being much of a team player, but surprisingly, Nefarious has been skilled at starting numerous partnerships. When it comes to the villainous mind, he’s aware of its wants and weaknesses and as such, it allows him to work very well with partners… as long as they can tolerate his more eccentric sides. Of course, he prefers to be in a position of leadership, but Nefarious has never been above working under others, knowing that it’s only temporary. On that note, he sees betrayal as “business as usual” (though he will never tolerate being on the receiving end), but as long as he is working with another person, he genuinely does try to make sure it’s a working relationship. The man can be at least somewhat charismatic when he wants to be.

Speaking of, Nefarious very much has a strategic mind, regardless of the questionability behind his common sense. He takes into account the heroic factor of his plans, allowing them to unintentionally fulfill what he was after. Often times, this works, as long as no factors that were unaccounted for pops up. He hates surprises and does not deal exceptionally well with them as fast of a thinker as he might be. Nefarious’ penchant for preparation, however, has brought him fairly close to victory numerous times… at least, when his plans aren’t completely silly.

All the man wants, and loathed as he is to admit it, is friends. Nefarious considers his major bully in high school, despite his pigheaded ways, to have been his only friend. In a way, these hero against villain fights that he’s eager to start up allows him to connect with others when he’s incapable of doing so in a more mundane setting. It’s why he’s so eager to find an archnemesis, someone worthy of challenging him and being beaten at the last minute, to be told and retold in coming issues of Villains Weekly on a slow news period. Nefarious might be a villain for villainy’s sake, but a lot of his motives are surprisingly mundane, and probably could have been dealt with long ago with just a talk from a patient person. Still, the moment’s passed, and there’s a sense of fulfillment in villainy that keeps him locked in this questionable career choice.

Powers: Initially a powerless human, Nefarious was mainly dangerous given his penchant for creating hordes of biological and robotic monsters. He excels tremendously when it comes to most forms of mad science.

As a robot, Nefarious has equipped himself to be something of a mobile arsenal… basically, a tank that moves like a vespa, though takes hits just about as well as one too. He has equipped his feet with rocket boosters for flight, guided by retractable wings. Offensively, the man makes use mostly of dark matter weaponry in the form of blasters that shoot red and black beams, energy vortexes that fire down a line of electricity that follows the target, and energy balls that create wide shockwaves upon hitting the ground. He can summon physical holograms of himself that charges and slashes at an enemy, a barrage of rockets, or robotic minions (either his infantry units, or drones designed to explode upon enemy contact). Much of these attacks take a lot out of the doctor, putting him in a brief daze.

Nefarious is less adept at taking hits, significantly sacrificing his defense for the sake of his offensive power and agility. While preferring to use long-ranged weapons during fights, he’s perfectly capable of hand to hand combat, though given his build, it’s less than optimal.

Sample: http://omegafools.dreamwidth.org/473.html?thread=92633#cmt92633
http://omegafools.dreamwidth.org/473.html?thread=341977#cmt341977

Notes: The biggest thing is that a part of Nefarious' background depends on stuff planned out with Eggman-mun in the plotting meme. I'm willing to wait for his app to be processed first!

Nefarious has a robotic butler named Lawrence who acts as a villainous sidekick, managing the more intricate cogs of the doctor’s plans. Lawrence is also in charge of the doctor’s exit strategies when his plans go awry, given the doctor often never plans for a contingency. I was hoping that Nefarious would have access to Lawrence as he’s more of an accessory to his plans and not much of a stand-alone character.

Something worth mentioning is that Nefarious tends to pick up television signals with the satellite in his head under moments of great stress, mainly from a particular soap opera, Lance and Janice. It’s an interesting glitch from his roboticization that nobody really figured out.
knows_your_name: (You're gonna be awesome.)

[personal profile] knows_your_name 2014-05-26 02:56 am (UTC)(link)
ENEMY, WAIT WHAT HELP

Gracias!
ivegotthemasterplan: (Default)

Dr. Ivo Robotnik/Dr. Eggman | Sonic the Hedgehog | Reserved

[personal profile] ivegotthemasterplan 2014-05-26 04:51 am (UTC)(link)

Mathieu "Shadow" Carver | OC

[personal profile] stalksindarkness 2014-05-26 06:11 am (UTC)(link)
big_blue_boyscout: (DCA-1)

REVISIONS 2: ELECTRIC BOOGALOO

[personal profile] big_blue_boyscout 2014-05-26 08:19 am (UTC)(link)
captainrenko: (Default)

Application!

[personal profile] captainrenko 2014-05-26 10:58 am (UTC)(link)
Player Name: Renko or AnonymousOne

Player Contact: http://www.plurk.com/CaptainRenko

Characters you have in the game: None

Character Name: Captain Nathaniel Renko

Character Canon: From the game Singularity after escaping the Timeloop at the end of the game.

Canon Background: http://singularity.wikia.com/wiki/Singularity_Wiki

Omegafriends Background: Nothing much has changed since Renko abandoned his own timeline in favor of one with fewer Russians, his past entirely identical up to the point he attempted to use the TMD to escape to another reality.

Personality: Captain Nathaniel Renko is rather an odd duck for a member of the United States Special Forces assigned to a black op involving assaulting an island in Russian territory. For one thing, rather than being grim and gritty, he's rather laid back and personable. In addition to his complete lack of fear of... well, anything really, it seems his repeated time travel expeditions have only impressed upon him the impermanence of things and given him a "go with the flow" kind of attitude when it comes to life.

Buoyed along through life with this attitude, Renko saunters along rather cheerfully, helping where he can and spreading information on the dangers of Time Travel and Russians, whom he has developed a mild case of paranoia over. Still, aside from his burning hatred of all things east of the Caucasus, Renko feels no particular dislike for anyone, and to this day seeks to aid and protect all he encounters, for no other reason than that he has been given the near limitless power to do so. His primary hobby outside of general philanthropy and commando raids is raising mutant plants and animals in his garden.

Powers: Aside from the standard abilities of the Fully Upgraded Time Manipulation Device such as anti-gravity manipulation of objects, blasting things with energy, altering the aging process of matter, generation of anomalous lifeforms and telling him precisely where he needs to go, Renko has also acquired a few oddities from his exposure to E99 energies. For one thing, the mutated lifeforms generated by prolonged exposure to E99 technologies really seem to enjoy his company, becoming more placid and friendly in his presence. For another, he has personally become immune to the negative effects of said radiation through unknown means, and now subsists on a diet consisting entirely of translucent, radioactive, ambulatory fruits and vegetables.

Renko also possesses a pair of E99 weapons, an Assault Cannon and an Kasimov SNV-E99 rifle, but does not typically carry these given his inability to acquire more than minute quantities of that miraculous isotope, and the enormous amounts that would be wasted on making bullets. They currently adorn his mantlepiece.


Sample: http://omegafools.dreamwidth.org/473.html?thread=463321#cmt463321

Notes: He just sent in his paperwork to join the Omega Friends yesterday.

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