omegamods: (Default)
Omegafriends Mod Team ([personal profile] omegamods) wrote2014-05-06 06:32 pm

Applications

Omegafriends is no longer accepting applications - it is now a dressing room. Want to join? Just join!

To apply to join the game with a character, copy the form below, fill it out, and link to your application in the comments below. We will get to you as quickly as we can! If you application has been in the queue for more than 72 hours, contact one of the mods and we'll figure out what's happening.

Application rules:
  • You can not apply for a character if it would bring you over the limit of five characters in the game.
  • You can not apply for a character who is already in the game.
  • You can not apply for a character who is reserved by somebody else.
  • You can apply for a maximum of two characters from the same canon. These cannot be characters who have significant interactions with each other in canon.
  • You can only have one application in queue at a time.

In the comment for your application, please indicate the character name, canon, and whether or not they are reserved by you. Make sure you filled out every part of the app before posting!

If you just want to app a character temporarily, like a one-off villain, hop on over to the Guest Star Applications page.
pega_pony_princess: (Default)

Cynthia | Fire Emblem Awakening | Reserved

[personal profile] pega_pony_princess 2014-05-24 03:00 pm (UTC)(link)
atruebeoulve: (Default)

Ramza Beoulve | Final Fantasy Tactics

[personal profile] atruebeoulve 2014-05-24 03:00 pm (UTC)(link)
app app app APP APP APP
Edited 2014-05-24 15:07 (UTC)
bun_bun_maru: (Smile as if they weren't stupid)

Aya Shameimaru | Touhou Project | Reserved

[personal profile] bun_bun_maru 2014-05-24 03:00 pm (UTC)(link)
I'm putting in my application before I plurk about the opening! I've gone mad with power!

edit: WHAT DO YOU PEOPLE DO ALL DAY
Edited 2014-05-24 15:01 (UTC)
plasmadoctor: (Default)

The Kid from Bastion | Reserved

[personal profile] plasmadoctor 2014-05-24 03:04 pm (UTC)(link)
http://plasmadoctor.dreamwidth.org/459.html

Still learning the formating around this place, so apologies for the mess.

Also apparently a combo breaker for Eastern style avatars.
Edited 2014-05-24 15:22 (UTC)

[personal profile] high_on_daylight 2014-05-24 03:49 pm (UTC)(link)
Player Name: Incardine
Player Contact: NekoIncardine on Plurk
Characters you have in the game: None yet!

Character Name: Evangeline McDowell, the High Daylight Walker, the Dark Evangel, Kitty, etc. etc.
Character Canon: Negima/UQ Holder!
Canon Background: Negima Wikia provides the basics!

Omegafriends Background: Evangeline’s life until pre-canon is much the same as canon - turned into a vampire at the age of ten, massive piles of pain - first suffered, then inflicted - ensued, as she began to learn how to conquer the weaknesses of her kind, one by one - and mastered more and more forms of magic and martial arts.

For the purposes of the Omegafriends, a person who turns into a vampire starts with all the weaknesses. It is impossible for a vampire to conquer them, until the curse has become permanent, a hundred and fourty-six full moons later. (Before then, the curse of vampirism is removable with reasonably common magics.) After that, a vampire begins to become more powerful. Some choose to enhance their strengths - Evangeline instead first prioritized eliminating her weaknesses, preferring to gain power in the martial arts and in a few forms of magic instead.

Like in canon, Evangeline is not superbly motivated by, well, anything that doesn’t give her a specific cause. Seal her powers, and she’ll obsess over getting them back. Interest her, and whether hero or villain, she’ll aim to teach you a few things. Mostly, though, she’ll just want to mess with you and then go on with her immortality.

Most of the time (at least, when playing in the villain role), Evangeline acts like she plays by the normal vampire rules, affecting a bad Transylvanian accent and generally hamming things up. Only if something angers her (which is often) will she stop with the act, and only if truly angered (far less frequent) will she start breaking the ‘rules’ and breaking out heavy magic. As a result, quite a few heroes know her as a recurring annoyance - but little more than that. Whenever her evil plan starts to unravel, Evangeline inevitably just abandons it and moves on to the next plan.

Evangeline regrets never getting the chance to square off against The Protector before he was depowered, and tends to view him as worthy of respect - a rare feat for one like her.

Personality:
Evangeline has lived for several centuries, and realized the implications of immortality quite thoroughly. It’s not something she would wish on others, in general - thus explaining why she has never permanently sired a person in her lifetime so far, and why she’s very quick to warn people off of wanting her powers. However, this also causes her to view non-immortals as less than her, on some level - to the point where she views heroes, in particular, as more of something to toy and play with, more than as a serious threat to whatever plans she deigns to set up.
In fact, most of Evangeline’s schemes are, at least to her, a game to play against a hero - or, less frequently, another villain. As powerful as she is, Evangeline prefers to pit herself against the wits of teenage heroes, voluntarily playing at their power level simply because she finds it more fun. Her schemes, proportionally, tend to be very small-scale for her power level, and designed specifically to be foiled with wit more than trying to overpower her. There may be some stealth-mentor elements going on here… Or she might just find screwing with teenagers because she thinks it funny. Or both. It’s hard to say.
When not operating as a villainess, Evangeline is more likely to go around as her true-to-seven-hundred-years-ago ten-year-old self - and even act, at least somewhat, the part. Her home is full of the kinds of things you’d expect a ten-year-old girl to own… In fact, it’s full of things you’d expect a ten-year-old girl of forty decades to own. Screwing with her house or belongings, due to the memories they carry, is one of a few ways to well and truly piss her off.
This isn’t to say she’s slow to anger - rather the opposite, she flies off the rails of her composured front rather easily. However, she does have a general sense of perspective on things. If you don’t cross one of her specific lines, she won’t take her anger out on you… Too hard. However, her fury for someone who truly pisses her off knows no bounds.
Finally, it’s good to note that Evangeline is technologically savvy. While not a hacker by any means, she knows how to work modern computers to a solid degree, and may have a video game addiction. (And by “may”, I mean “has abandoned an evil scheme in progress because raid hours are soon.”)

Powers:
Evangeline is, to put it lightly, as powerful as she feels like being. Even when her vampiric abilities are entirely suppressed, you still have a highly fit ten-year-old martial arts master (albeit one with a highly atrophied immune system), who specializes in techniques designed to turn the strength of those more powerful than her against them.
Then there’s her magic. Specialized in ice spells, Evangeline is capable of terrifyingly large-scale feats, turning entire lakes into spiky labyrinths of pain… Or just cooling a drink on a hot summer day. (Never let it be said Evangeline is incapable of practicality with her powers…) She knows several other kinds of magic as well, including one that lets her shift her apparent form; usually, she only uses this to shift to a mid-20s identity known as “Yukihime.”
All this, and then there’s simply the fact that Evangeline’s a vampire, and a functionally immortal one at that. When her powers are loose, she regenerates from wounds rapidly, even splitting into a swarm of bats to instantly recover in a pinch. She has the dramatic bat-wings for flight, the fangs for sucking blood (oddly, she prefers to do so from a target’s wrist than their neck… Then again, that might just be wanting to avoid sexual overtones when she looks like a ten-year-old), the mind-manipulating gaze - all the standard stuff. What she lacks, are the standard vampire weaknesses, due to centuries of training. Sunlight does not burn her, garlic does not repel her (though she doesn’t like it in her food), and holy symbols don’t do much. Usually, if she’s playing for sport, successfully using one of these weaknesses will get her to exit - not because they’re harming her, but just to play along with the “game”.
When Evangeline bites someone, she can either leave them tired but otherwise unharmed, or partially turn them, granting them temporary powers at the cost of binding them to her will. For some people, this actually unlocks latent abilities that could be unlocked in some other way. The effects of this are reversible with fairly common magic once the subject is knocked out or ordered by Evangeline to let it take effect. However, the second full moon experienced while under the effect of this magic will turn the victim into a vampire, with the typical powers and weaknesses. (Evangeline keeps the spell for restoring someone she’s bitten to full humanity to specifically prevent this.) It’s also possible to become a vampire entirely by choice, by drinking Evangeline’s blood of one’s own will, fully aware of the implications of doing so. (… Don’t expect her to give out her blood for this.)
In spite of all this, Evangeline rarely wins in the ‘game’ of heroes and villains - because she strictly refuses to pull much of her power out against someone unless she needs it to fight on their level, or is well and truly angry at them. (And this isn’t counting for the number of times she’s had her power locked, or that in certain situations she will happily fight alongside the heroes.)

Sample: http://omegafools.dreamwidth.org/473.html?thread=1497#cmt1497
widerthanthesea: (I'm awake I'm awake)

Erika Kurumi | Heartcatch Precure | Reserved

[personal profile] widerthanthesea 2014-05-24 04:32 pm (UTC)(link)
villain_of_this_play: (Ew - it's a Cid!)

Kuja | Final Fantasy 9 | Reserved

[personal profile] villain_of_this_play 2014-05-25 12:09 am (UTC)(link)
Player Name: Shini
Player Contact: AIM: Shinigamikitsune Plurk: http://www.plurk.com/RShini
Characters you have in the game: None

Character Name: Kuja – “Silver Narcissus”
Character Canon: Final Fantasy 9
Canon Background: http://finalfantasy.wikia.com/wiki/Kuja#Story
Omegafriends Background: Like in canon, Kuja initially started by acting like a magical arms merchant – using the code name Angel of Death, flattering the egos of tinpot dictators so they will try to declare war on everyone so that the impending war will distract the supers from his attempt to merge Terra with Earth. He usurped his master Garland’s control over the merging process but was stopped by the Heroes (left unidentified for potential future applicants), and an abomination called Necron arrived – being drawn by the massive energy of the aborted merge and the fear of death.

The heroes and Kuja joined together to drive it off. Unlike canon, he didn’t die when he pushed one of the Heroes out of harm’s way. While recovering, he thought over his life – without Garland’s orders and coming to terms with his mortalty, he decided he has no desire to destroy the earth, but he’s too prideful to join the side of angels. He changed his handle to Silver Narcissus took on a more support role with the villains.
Personality: Kuja is vain, narcissistic, and an egotist. Due to his previous position as Garland’s Angel of Death, he views himself as superior to other people especially in terms of Magical Power and worth, even to the point where a world where he does not exist is utterly inconceivable to him. Once he is in a position of power and quite sure of his plan’s success, he sees no reason why he shouldn’t tell someone how exactly he’s going to royally screw him or her over – so they know exactly how powerful and clever he is.

His vainglorious antics are really a cover to hide an inferiority complex caused by being told pointblank – repeatedly – that in the end, he was replaceable and worthless once his job was over. Naturally he wants to prove he’s neither, and will try to present himself as perfect, attempting to get everyone’s respect. If he’s ignored, or worse dismissed he flies into a rage, lashing out at the offender verbally and ofttimes magically – tearing them down in order to alleviate the sense of injury he has over the slight. Beating down others with ‘weak magic’ is another means to prove himself worthy of respect and even his eye-catching clothes is just another way for him to get people to pay attention to him.

Kuja despite his ego and theatrics would make one believe, he is actually a clever man. If it’s to suit his long-term plan, he can for a time successfully clamp down on his desire for attention to act as the perfect servant – though he won’t hide his contempt for them when the subject is out of earshot or no longer useful. He’s remarkably adaptive, observing setbacks as opportunities (once the initial rage fades) – such as seeing a Moogle Trance as a realization of how to achieve this state himself, or Garland hijacking the Invincible as a chance to kill his hated creator.

However, since he gotten badly curbstomped and friendshipped, his general disgust towards other people diminished as he realized they’re the reason why he’s still alive. Kuja still has a hard time dealing with people in a genuine fashion, and defaults to keeping to a strictly professional demeanor, as he never had any experience in that field. In that sense, he doesn’t know how to respond to genuine acts of kindness, and his pride prevents him being very open about it. The biggest difference between canon and AU personality is that he actually lived long enough to get that shot at “Not being a complete ass to everyone”.


Powers: Kuja is a more generic magician in the setting, using elemental magic of Fire, Ice, Thunder, and funnily – Holy magic, as well as “Status effects” magic like sleep and invisibility (the latter he used to hide his tail).

He’s also a bit of an alchemical genius, capable of making magical golems called Black Mages that can cast weaker versions of his elemental spells and magnificent airships.

While he is shown to be strong enough to take dragon fire to the face and receive only a minor cut, he tends to severely underestimate his enemies and only use the weakest of spells, and will quickly leave the scene once he loses interest in the fight. As someone with a hidden inferiority complex under that narcissism, anyone who sufficiently insult him will cause him to focus entirely on the offender, giving him severe tunnel-vision that can be exploited.

He never had control of the Invincible in this AU and thus cannot hijack summoned beasts like he does in canon.
Sample: http://omegafools.dreamwidth.org/473.html?thread=42713#cmt42713

Notes: Kuja is the go-to guy for villain fashion and magical gears – under the designer label “Narcissu”
fabricati_diem_pvnc: (Old Stoneface)

Sam Vimes | Discworld

[personal profile] fabricati_diem_pvnc 2014-05-25 08:11 am (UTC)(link)
The city was a wossname. A woman.
Edited 2014-05-25 08:11 (UTC)
big_blue_boyscout: (DCA-3)

Clark Kent/Superman || DC Animated Universe

[personal profile] big_blue_boyscout 2014-05-25 06:19 pm (UTC)(link)
sonicheart: (Default)

Lori Hamilton || Original/City of Heroes

[personal profile] sonicheart 2014-05-25 07:33 pm (UTC)(link)

Player Name: Incardine
Player Contact: [Bad username or site: “NekoIncardine” @ “plurk.com”]
Characters you have in the game: Evangeline McDowell

Character Name: Lori Hamilton
Character Canon: Original/City Of Heroes
Canon Background:
Born to the oil magnate, James Hamilton, Lori wanted for little in her early years. The finest in-home education money could buy found her knack for machinery from a young age, and excellent medical care helped correct some issues before they started. Unfortunately, this came with two major problems. First, that Lori never even began to learn how to work in the "real world" socially...

... And second, that the source of her medical issues was beyond any doctor. Her heart, and the blood vessels around it, was weakening with age, even before her seventeenth birthday. She would spend days bedridden for the ability to work for mere hours. Her father, rapidly growing desperate, started trying to find a favor he could call in - ending up penning a deal with several of the 'affiliated states of the Rogue Isles’, an off-the-coast country, beginning drilling of oil under the Hamilton Oil Company.

In return for the immense profit he was bringing directly to the Rogue Isle’s villainous chair-corporation, Arachnos, one of the assistants of its crooked leader, Lord Recluse - never one to not reward success - called in a favor with secretly-villainous Crey Biomedical, who were brought in to investigate Lori's case. Their answer was similar to that of every other doctor who had examined her heard - no ordinary surgery, drug, or replacement would make it strong enough to last her past her eighteenth birthday.

Key word being "ordinary." Still desperate, James Hamilton agreed to let Crey use Lori as the test case for a prototype replacement heart - a miniature fusion engine, capable of generating as much energy as an entire coal power plant in a space the size of a human heart, using excess iron in Lori's blood as the material source. The experiment was a wild success, particularly when the group organized a "Phase 2" and built a series of wires that linked the engine to hidden 'ports' at various points on Lori's body.

However, at this point, her father's designs for his daughter were found out by her - an intent to develop a powered suit, charged from her own heart, that would allow her to become an elite agent in Arachnos - benefitting the Hamilton Oil Company by proxy. Lori has never truly figured out what about this inspired her to leave... But she did, successfully tricking her way to gain control of several of her father's personal and corporate bank accounts and bribing her way to Paragon City - an unpowered girl who needed to find help that wasn't affiliated with Crey, and fast.

Without any equipment to use the power of her heart, Lori was powerless - armed only with a large amount of essentially stolen money, only barely a legal adult, socially utterly inept, and an Arachnos target, she quickly realized that she needed a way to fight back if she was going to survive. Starting to look around, though, her situation quickly started to turn desperate...

... Until a lucky encounter ran her headlong into the superheroine, Silverwing. What Lori thought to be a coincidence, however, was actually borne of an unknown informant (later revealed to be the 'ghost in the shell', Doctor Carole Friedkin) from within Crey, who had signaled to Silverwing - and others - to keep an eye out for an "escaped experiment", finding Lori by following the Crey recovery teams, convincing her to follow to one of the many secure sites she had learned to keep around, and getting help from a few technologically-minded heroes to help Lori get a start with tapping the 'ports' that had been installed into her body - which, used to power a dimensional-pocket device, allowed her to create a summonable partial battlesuit, powered by the energies of music as a theme and power source - as well as a throw-off, to make it less obvious who it was behind that mask, wrecking villainous groups in the name of the safety of the city she now had to learn to call home.

After finishing the development of the Sonic System, Lori was encouraged by Silverwing to sign with the FBSA as a registered Super, so that she could start actively doing good for the world - starting her time on the scene a scant three months before the arrival of the Shivans in the form of the destruction of Galaxy City, and quickly winding up back in Silverwing's Supergroup - the Knights of the Storm. Lori's continued self-doubt and distrust in her abilities, however, remained a primary limiting factor in her development as a hero for some time, only being conquered over many, many encounters.

Needless to say, Lori's faced her share of challenges - quickly developing particularly strong rivalries with the demon-worshipping Hellions gang, the psionically-powered pseudomachines known as the Clockwork, and two separate malicious alien factions - the life-draining possessors known as the Nictus (during her early encounters with these beings, she was surprised to find out that Silverwing had an alternate identity - as a Kheldian-linked Peacebringer, Silver Fury), and the Rikti Restructurist faction - the high-tech warriors behind the Rikti War that devestated the planet some years ago, and who continue to threaten the planet (and the Rikti Traditionalists, who seek to end the war).
Omegafriends Background:
Lori Hamilton’s basics are similar to canon - father works for an evil Megacorp off the East Coast, her heart was replaced with a high-tech device (here called the Song Core), and she wound up rebelling against him, fleeing to Venture City and ending up under the wing of Silverwing - whom she started off as a sidekick to, under the nickname “Silversong.”

She’s grown up a little since then - developing her own outfit and the new codename “Sonicheart” - however, she’s still in college, she’s still at-best socially awkward, and her powers have only grown in how well she knows how to use them.

Personality:
To be completely direct? For a superhero who has been at it for a few years now? Lori Hamilton's still a scaredy-cat, prone to stressing out over the slightest things, and always seems to be embarassed over something or other. Her considerable intelligence seems to turn off whenever she's not doing something she's utterly used to - mostly meaning fighting supervillains or doing mechanics work.
As such, her secret-ish identity tends to be a sub-witted mouse, eternally out of her element and fearful for almost no reason - it’s amazing she manages to keep her grades up, frankly. As Katherine - AKA Silverwing - has put it... "put her and any one Titan agent short of Lord Titan himself in the same room, and she'll confidently and stridently fight to victory. Put her in a perfectly ordinary social occasion, and the same Titan Agent she took down last week would pay hundreds for the footage.”
When she puts on her mask, Silverwing’s words bear out. Sonicheart’s musical powers seem to come with a heaping dose of confidence and will, a fair side of cleverness and improvisational capability. The flow of rhythm seems the secret to Sonicheart’s victories, in general, even in her civilian life. She’s also reasonably smart in her field of electronics engineering - enough to maintain her own heart, in a pinch, at least.
Lori’s hobbies include reading, messing with various digital toys, and occasionally hanging out with one of the few people she’s comfortable around.

Powers:
Lori's heart is a tehnological marvel known as the “Song Core”, which seems to gain power from the natural music of the environment around her. The core, and the systems around it, power a series of small wires that form tiny outlets at points on Lori's body - not able to do anything normally. More importantly, the system powers several pseudodimensional spatial pockets - essentially, folds in space. Lori's pockets thus are exactly as large as she needs them to be, allowing her to carry an array of emergency supplies, backup weapons, hammers, etc. More importantly, however, they contain Lori’s superheroic outfit as Sonicheart.
Her suit is triggered by placing her left hand against her right shoulder, and announcing the passphrase, “Song Core, Start Up." When triggered, a mixed-clothing suit forms on her body - bulletproofed vest and mask, and advanced sunglasses capable of running a variety of area scans. More importantly, however, are her boots - capable of producing magnetic-based levitation fields by charging themselves positively, and the air around her negatively - and her gloves, which contain a series of speakers that power her combat abilities.
The speakers can create a surprisingly wide variety of offensive shockwaves, as well as a series of special soundwaves based on Binaural Beat theory - capable of inducing sleep, or empowering people from their own personal energy reserves (healing minor to moderate wounds, or providing bursts of strength in a pinch). This system can also create a few special effects based on more specific electrical draws - including a current patten that runs through her vest that heightens the bulletproofing of the vest, making it extremely effective against sharp impacts.
Lori’s primary weakness is heavy blunt impacts, which her suit is less effective against. Musical and sound-based effects used against her can also be more effective, due to her inherent sensitivity to music.

Sample: http://omegafools.dreamwidth.org/473.html?thread=391641#cmt391641
tiny_revolutionary: (Oh my gosh am I blushing?)

Shinmyoumaru Sukuna | Touhou Project

[personal profile] tiny_revolutionary 2014-05-25 10:13 pm (UTC)(link)
Player Name: Badge
Player Contact: Plurk: [plurk.com profile] dragomorph; DW Journal: [personal profile] dragomorph, AIM: dragomorph
Characters you have in the game: None.

Character Name: Shinmyomaru Sukuna (superhero name: Inchling Girl)
Character Canon: Touhou Project
Canon Background: All hail the Touhou wiki!
Omegafriends Background: Shinmyomaru's people came to the planet from a dying world many years ago. Their ship landed in Ancient Japan, where they created a settlement for themselves. For the most part, they kept to themselves. However their leader, Issun Boshi, ventured out into the world at some point and made himself famous as a hero. Legend told of a mallet he received called the Miracle Mallet, which let him grow taller and shorter with ease. In reality, he always had this device, for it was a piece of technology invented by his people and only usable by people with his DNA. He kept it in his possession, and eventually after his passing, his people faded into obscurity and folklore. A small population of them eventually immigrated to America, hitching a ride on one of many boats carrying Japanese immigrants. Shinmyoumaru's grandmother was among them.

Fast forward to the present day. Shinmyoumaru Sukuna, young heir to Issun-Boshi and future leader of her people, came home from a journey to town one day to find the town in shambles. In trying to find who was responsible, she ran into a seemingly human woman, who told her that she'd witnessed a group of humans come in with industrial equipment and trash the place for no better reason than to be jerks. Angered, Shinmyoumaru swore to bring justice to her people on the humans for being so callously destructive, and with the woman's prompting decided to use the Miracle Mallet to take her revenge.

But it was a trick. The woman was, in reality, the evil villain Reverso, who hated all things people thought was good and wanted to turn the whole world upside down. Having found out about the Miracle Mallet and its restrictions, she decided to use the young princess to obtain her goals. And for a while, it worked; they enacted a terrible scheme where they would make humans tiny and force them to acknowledge their power. Then the Omegafriends arrived, and an epic battle ensued! Up became down, small became large, large became small! But eventually, Shinmyomaru lost, and blurted out her reasons for attacking. The Omegafriends tried to convince her that humans weren't all bad, though. Slowly, Shinmyomaru began to see their side... and then Reverso accidentally blurted out the truth in her frustration at Shinmyomaru's wavering determination: SHE had trashed the town. She tried to take it back, but it was too late; Shinmyomaru now realized what had happened, and she merely sat in shock as the Omegafriends drove Reverso away, with Reverso swearing revenge someday.

Shinmyomaru helped her people rebuild, but felt true remorse. She had caused genuine harm to the humans! But as they rebuilt, she found a book in their library detailing the great deeds of Issun-Boshi, and how he had helped humanity despite being small and seemingly insignificant. Suddenly, she knew what she had to do. She had to make restitution for her evil deeds, even if they had been well-intentioned. She had to help PROTECT people from now on, humans and Inchlings alike. And that was how Shinmyomaru, aka Inchling Girl, joined the Omegafriends.

Personality: "Is your Steam password really 'gullible7'?" - this kid 2014

Shinmyomaru is a very well-meaning young girl. She genuinely wants to help the poor and disadvantaged, and is willing to do everything in her power to help if she thinks a grave injustice is being committed. This includes even attempting to stage a revolution in order to try to bring power to the people; if Shinmyomaru had a political party, you could probably claim she was a Socialist fairly easily. She feels gratitude towards those willing to help, and a reluctant resignation to fight those who oppose her. In short, she's got what it takes to be a superhero.

There's just one small (HAW) problem: she's naive as hell. Seija was able to convince her that youkaikind (or, in the alternate setting for this game, humanity) was responsible for her peoples' downfall, and rather than question why this tall person was telling her to rebel against other tall people, she accepted things without question. If she thinks somebody means well, then she'll automatically assume they're telling the truth and are on her side. If she's told some people are bad, then she'll assume they're bad until she has some sort of better evidence. This makes her very easy to mislead, which as one can imagine can be very problematic. This doesn't mean she can't LEARN from her mistakes, but it means she's inclined to believe people way too easily unless she otherwise finds out they're untrustworthy.

She is, however, relatively intelligent for her age. Naive, yes, but she's quick to pick up on things and make hypotheses. In canon, she's easily able to deduce the possibility of other power sources for tsukumogami when some begin running amok in a bookstore based on the knowledge that other tsukumogami continued to live after the Mallet ran out of power, although she was not educated on the subject enough to come to any more solid conclusions. That she was also able to even begin formulating a revolution in the first place also indicates a sense of charisma, although admittedly that may have been more due to the mallet's power than her own persuasiveness. She is royalty of her people, though, so some charisma may be expected.

However, she is still a child, and is inclined towards childish mannerisms and speech. She's easily cheered by things going her way, and easily excited by good things. She's also easily upset by bad things, and easily depressed by sad things. In short, she has a child's emotional range, which is to say somewhat volatile. Still, she can focus when she needs to -- and when she is focused, she can be quite powerful.

Powers: Most of Shinmyomaru's power is consolidated in the Miracle Mallet, a peculiar tool keyed to her bloodline which allows her to shrink or grow things at will. It regenerates energy at a certain rate, which allows Shinmyomaru to maintain the size of a human child for a nearly indefinite period of time. Using it to shrink others or grow things, however, or growing herself to even larger (or, on very rare occasions, smaller) sizes, will drain the power at increasing rates depending on how vastly different from the original size something is. When fully drained, it takes a full three days to recharge, during which time she's stuck in her baseline size of a few inches.

The original Miracle Mallet in canon was partially cursed; too much use of it could cause unintentional effects such as making tools come to life or youkai more aggressive. For simplicity's sake, the Miracle Mallet in this setting lacks this downside, but also lacks the ridiculous range of effects the original Mallet had, sticking entirely to the growing/shrinking mechanic.

Sample: Here's one from the test drive.

Notes: Reversor is based upon another character from Touhou canon, Seija Kijin. If a Seija gets apped, I'll want to discuss this origin with the mun.

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