omegamods: (Default)
Omegafriends Mod Team ([personal profile] omegamods) wrote2014-05-06 06:32 pm

Applications

Omegafriends is no longer accepting applications - it is now a dressing room. Want to join? Just join!

To apply to join the game with a character, copy the form below, fill it out, and link to your application in the comments below. We will get to you as quickly as we can! If you application has been in the queue for more than 72 hours, contact one of the mods and we'll figure out what's happening.

Application rules:
  • You can not apply for a character if it would bring you over the limit of five characters in the game.
  • You can not apply for a character who is already in the game.
  • You can not apply for a character who is reserved by somebody else.
  • You can apply for a maximum of two characters from the same canon. These cannot be characters who have significant interactions with each other in canon.
  • You can only have one application in queue at a time.

In the comment for your application, please indicate the character name, canon, and whether or not they are reserved by you. Make sure you filled out every part of the app before posting!

If you just want to app a character temporarily, like a one-off villain, hop on over to the Guest Star Applications page.
duitagain: (Default)

Dr. Nefarious | Ratchet & Clank | Reserved

[personal profile] duitagain 2014-05-26 02:28 am (UTC)(link)
Player Name: Minki
Player Contact: http://www.plurk.com/froncentrate
Characters you have in the game: N/A

Character Name: Dr. Nefarious
Character Canon: Ratchet and Clank
Canon Background: http://ratchet.wikia.com/wiki/Nefarious

Omegafriends Background: In contrast to his canon background where there is a plural of traversable galaxies, Dr. Nefarious is strictly an Earthling born and raised in Venture City. Given how much of his humiliation took place there (all the bullying over at high school, being kicked out of the scientific community), he has since made it his mission to conquer it, before moving onto the world. Nefarious has a near-decade long villainous career defined by a biological brand of terror (strange, given how much he loathes biology), with the man’s use of amoeboid armies and giant monsters to spread pandemonium. He clashed with many of the classic heroes, though always avoided direct confrontation given his complete lack of fighting abilities.

The final year of Nefarious’ villainy saw a complete shift from biological evil to robotics. His transformation into a robot made him a considerably more dangerous villain, now able to go toe to toe with some of the more famous heroes of the time. Curiously, just as sudden as the transformation was, Nefarious’ career ended abruptly with an inexplicable disappearance, only to resurface yet another decade later in the present day, right in the middle of the superhero boom.

Behind the scenes, Nefarious’ transformation was in part caused by a mishap during a heroic confrontation. Using a young Robotnik Co. labs as a base, he fell into a mess of moving gears and machinery. To the hero fighting him, he was absolutely done for, but Nefarious was able to survive just long enough to stumble onto the labs’ hidden Roboticization work, still in the beta stages. Through Roboticization, Nefarious found a new lease at life, which he promptly took up to wreak greater evils in his final year of villainy. He vowed to unleash the advent of a new age of robots under his “benevolent, iron-fisted rule”… But after his first defeat, he was captured by Robotnik Co. agents to have a “little chat” with its CEO. The two bargained and Nefarious accepted a position in the company’s more secretive R&D department, spending the next decade helping the process out of its beta stages while enhancing his own enhancements.

Nefarious has always plotted a return to the city that called him insane, eager once and for all to clear up the misunderstanding… with a doomsday weapon of some kind.

Personality: Nefarious’ beginnings as a villain are about as cliché as they can get. Underneath his declarations of conquest and evil, he’s an immature man who never learned to deal with life, taking all the slights received against him very, very personally. Much of this is evident given that his dreams for a robot utopia seem fleeting at best, given how strongly he feels about it varies. The “causes” he takes on are more means to a constant end where he’s able to finally validate himself by using conquest as a means of measurement against everyone else. Of course, he isn’t terribly self-conscious, and he thinks genuinely that the causes he takes on against the all the “organic lifeforms”, regardless of their contradictory natures, are really what he is at his core.

Quick to anger and lacking any semblance of volume control, Nefarious revels in playing the part of the “villain”. A lot of this is why he tries not to mix his personal and work lives if he can help it, but the two have mixed on occasion given how active he tends to be on both sides. Nefarious has submitted several auditions to hit tv show Venture Idol before being banned for life, and he has kidnapped a celebrity or two in the hopes that they would agree to play a part in the latest script he wrote up, or bring it up to a director (he has been questioned why he didn’t just kidnap a director in the first place). Nefarious’ lack of consistency in his goals or planning has labeled him a bit of a wild card in the supervillain community… which tends to round out to mean “idiot”, indicative of his questionable common sense, but his more traditional villainous plans are almost never jokes. When he means it, Nefarious proves himself to be as evil and cunning as the next villain.

His malicious streak may seem to prevent him from being much of a team player, but surprisingly, Nefarious has been skilled at starting numerous partnerships. When it comes to the villainous mind, he’s aware of its wants and weaknesses and as such, it allows him to work very well with partners… as long as they can tolerate his more eccentric sides. Of course, he prefers to be in a position of leadership, but Nefarious has never been above working under others, knowing that it’s only temporary. On that note, he sees betrayal as “business as usual” (though he will never tolerate being on the receiving end), but as long as he is working with another person, he genuinely does try to make sure it’s a working relationship. The man can be at least somewhat charismatic when he wants to be.

Speaking of, Nefarious very much has a strategic mind, regardless of the questionability behind his common sense. He takes into account the heroic factor of his plans, allowing them to unintentionally fulfill what he was after. Often times, this works, as long as no factors that were unaccounted for pops up. He hates surprises and does not deal exceptionally well with them as fast of a thinker as he might be. Nefarious’ penchant for preparation, however, has brought him fairly close to victory numerous times… at least, when his plans aren’t completely silly.

All the man wants, and loathed as he is to admit it, is friends. Nefarious considers his major bully in high school, despite his pigheaded ways, to have been his only friend. In a way, these hero against villain fights that he’s eager to start up allows him to connect with others when he’s incapable of doing so in a more mundane setting. It’s why he’s so eager to find an archnemesis, someone worthy of challenging him and being beaten at the last minute, to be told and retold in coming issues of Villains Weekly on a slow news period. Nefarious might be a villain for villainy’s sake, but a lot of his motives are surprisingly mundane, and probably could have been dealt with long ago with just a talk from a patient person. Still, the moment’s passed, and there’s a sense of fulfillment in villainy that keeps him locked in this questionable career choice.

Powers: Initially a powerless human, Nefarious was mainly dangerous given his penchant for creating hordes of biological and robotic monsters. He excels tremendously when it comes to most forms of mad science.

As a robot, Nefarious has equipped himself to be something of a mobile arsenal… basically, a tank that moves like a vespa, though takes hits just about as well as one too. He has equipped his feet with rocket boosters for flight, guided by retractable wings. Offensively, the man makes use mostly of dark matter weaponry in the form of blasters that shoot red and black beams, energy vortexes that fire down a line of electricity that follows the target, and energy balls that create wide shockwaves upon hitting the ground. He can summon physical holograms of himself that charges and slashes at an enemy, a barrage of rockets, or robotic minions (either his infantry units, or drones designed to explode upon enemy contact). Much of these attacks take a lot out of the doctor, putting him in a brief daze.

Nefarious is less adept at taking hits, significantly sacrificing his defense for the sake of his offensive power and agility. While preferring to use long-ranged weapons during fights, he’s perfectly capable of hand to hand combat, though given his build, it’s less than optimal.

Sample: http://omegafools.dreamwidth.org/473.html?thread=92633#cmt92633
http://omegafools.dreamwidth.org/473.html?thread=341977#cmt341977

Notes: The biggest thing is that a part of Nefarious' background depends on stuff planned out with Eggman-mun in the plotting meme. I'm willing to wait for his app to be processed first!

Nefarious has a robotic butler named Lawrence who acts as a villainous sidekick, managing the more intricate cogs of the doctor’s plans. Lawrence is also in charge of the doctor’s exit strategies when his plans go awry, given the doctor often never plans for a contingency. I was hoping that Nefarious would have access to Lawrence as he’s more of an accessory to his plans and not much of a stand-alone character.

Something worth mentioning is that Nefarious tends to pick up television signals with the satellite in his head under moments of great stress, mainly from a particular soap opera, Lance and Janice. It’s an interesting glitch from his roboticization that nobody really figured out.
ivegotthemasterplan: (Default)

Dr. Ivo Robotnik/Dr. Eggman | Sonic the Hedgehog | Reserved

[personal profile] ivegotthemasterplan 2014-05-26 04:51 am (UTC)(link)

Mathieu "Shadow" Carver | OC

[personal profile] stalksindarkness 2014-05-26 06:11 am (UTC)(link)
captainrenko: (Default)

Application!

[personal profile] captainrenko 2014-05-26 10:58 am (UTC)(link)
Player Name: Renko or AnonymousOne

Player Contact: http://www.plurk.com/CaptainRenko

Characters you have in the game: None

Character Name: Captain Nathaniel Renko

Character Canon: From the game Singularity after escaping the Timeloop at the end of the game.

Canon Background: http://singularity.wikia.com/wiki/Singularity_Wiki

Omegafriends Background: Nothing much has changed since Renko abandoned his own timeline in favor of one with fewer Russians, his past entirely identical up to the point he attempted to use the TMD to escape to another reality.

Personality: Captain Nathaniel Renko is rather an odd duck for a member of the United States Special Forces assigned to a black op involving assaulting an island in Russian territory. For one thing, rather than being grim and gritty, he's rather laid back and personable. In addition to his complete lack of fear of... well, anything really, it seems his repeated time travel expeditions have only impressed upon him the impermanence of things and given him a "go with the flow" kind of attitude when it comes to life.

Buoyed along through life with this attitude, Renko saunters along rather cheerfully, helping where he can and spreading information on the dangers of Time Travel and Russians, whom he has developed a mild case of paranoia over. Still, aside from his burning hatred of all things east of the Caucasus, Renko feels no particular dislike for anyone, and to this day seeks to aid and protect all he encounters, for no other reason than that he has been given the near limitless power to do so. His primary hobby outside of general philanthropy and commando raids is raising mutant plants and animals in his garden.

Powers: Aside from the standard abilities of the Fully Upgraded Time Manipulation Device such as anti-gravity manipulation of objects, blasting things with energy, altering the aging process of matter, generation of anomalous lifeforms and telling him precisely where he needs to go, Renko has also acquired a few oddities from his exposure to E99 energies. For one thing, the mutated lifeforms generated by prolonged exposure to E99 technologies really seem to enjoy his company, becoming more placid and friendly in his presence. For another, he has personally become immune to the negative effects of said radiation through unknown means, and now subsists on a diet consisting entirely of translucent, radioactive, ambulatory fruits and vegetables.

Renko also possesses a pair of E99 weapons, an Assault Cannon and an Kasimov SNV-E99 rifle, but does not typically carry these given his inability to acquire more than minute quantities of that miraculous isotope, and the enormous amounts that would be wasted on making bullets. They currently adorn his mantlepiece.


Sample: http://omegafools.dreamwidth.org/473.html?thread=463321#cmt463321

Notes: He just sent in his paperwork to join the Omega Friends yesterday.
(deleted comment) (Show 3 comments)
astronomically: (Default)

Mato Kutoi/Black Rock Shooter → Black Rock Shooter TV Anime → Reserved

[personal profile] astronomically 2014-05-26 07:14 pm (UTC)(link)
Player Name: Claire
Player Contact: monocleclaire @ plurk, curefortunes @ tumblr.
Characters you have in the game: None!


Character Name: Mato Kuroi / Black Rock Shooter
Character Canon: Black Rock Shooter (2012 TV Anime)
Canon Background: Mato's page on the BRS Wiki

BRS's page at the BRS Wiki

BRS Anime page at the BRS Wiki
Omegafriends Background: Mato Kuroi was born in Japan, to an aspiring businessman and his wife. She spent her first four years in Japan at which time her father recieved a big promotion -- and a transfer, to Venture City, where he would be working in the City Hall. He snatched up the opportunity and the Kuroi family moved to Venture City, where Mato has lived her whole life. As you can imagine, ended up moving to Venture City with her family when she was very young -- around four or five. She's lived in the city her whole life and as you can imagine, she grew up devouring comic books, movies, cartoons and admiring the heroes that fought to protect the peace around the city and wishing she could be one of them.

Then, at the age of fourteen, Mato got exactly what she wanted.

It was your typical, superhero -- or in this case, magical girl -- awakening. Mato was one of the many soon-to-be heroes her age that had been unknowingly exposed to the radiation of the meteortite that had crashed into the city. For some time, she went around her fairly average life, doing fairly average things -- until her school was, naturally, attacked by an enemy of the Omegafriends who got the bright idea to try and take down a teenage hero who had been scuppering their plans for some time.

Their plan, as you can imagine, backfired in the most spectacular way when Mato -- terrified out of her mind but determined to protect herself and her classmates -- transformed for the very first time and took down the threat to the school. By some miracle, no one seemed to notice Mato Kuroi transforming into the black-coated saviour of the school and instead mistook her for some new hero who happened to be passing by and Mato leapt on the excuse.

Mato coming into the game will be as green behind the ears as you can get -- freshly inducted into the Omegafriends, she's still reeling from being a hero herself and starstruck from meeting all her idols. Only time will tell if she has what it takes to become a real hero.
Personality: On the surface, Mato appears to be the kind of girl you'd find at any middle school anywhere. She's cheerful and outgoing and always full of beans, eager to do or try things that might be fun for her. She's rather awkward around strangers -- she's not shy by any means, but tends to be overly familiar with people she likes, which leads her to be pushy and come off as prying -- she can't really tell when she's making someone uncomfortable and has to be told, bluntly, when her behaviour is a problem. Yomi has to physically stand up and leave the classroom before Mato realizes that she wasn't enjoying their conversation and she insistantly attempts to befriend the other girl even when Yomi insists that they can't be friends.

On top of that, Mato's, well, a bit weird. She's the kind of girl who will vaguely talk to herself, rather disconnectedly about things she sees -- in episode one, she mumbles to herself about a blooming cherry blossom tree and the blossoms it's dropping. She also notes the colours of things rather frequently -- saying 'white' and 'red' aloud in reference to Yomi and later on calling her a 'colourful girl'. She also characterizes feelings and experiences as colours -- this is a behaviour that seems to stem from a book she loves, called The Tiny Bird and the Many, Colours which does the same thing, with "the pink of sneezes" and "the orange of smiles" for example.

It's worth noting that Mato sees herself as 'black' -- which, in the book, is brought about by the bird absorbing too many colours into its wings and dying. What this says about Mato is rather ambiguous -- near the end of the anime, in a fit of grief, Mato frantically scrawls over the last page of the book, adding a happy ending in which the bird takes in the colour of black as well and then goes on to gather more colours in its wings, so it's possible that she views black (which is characterized in the story as being pain or death) as a colour that should be treasured just as much as the others.

This further re-inforces Mato's surprisingly mature view on sadness and pain -- when she finally learns the truth behind the Otherworld and the Otherselves, she's deeply disturbed by its implications -- that people simply forget their pain once their otherselves die -- and insists frequently during the finale that she wants to feel pain and to experience 'the colour of grief', because that's just what life is about. Pretty deep, coming from a middle schooler.


Despite this, it's clear that Mato is still rather childish in some regards -- she's rather naieve, especially when it comes to how she's percieved by others. Her worldview is very black and white (HAH HAH) -- people either like or hate her, with no inbetween and being hated is deeply upsetting for Mato. She is referred to, in canon, as 'a girl who has never hated anyone or been hated in return' and becomes extremely distressed when she believes that Kagari hates her.

On the other hand, this black and white worldview makes it harder for her to understand other people. When Yomi fails to turn up to the festival, Mato confronts her angrily and bursts out that she's not a 'tiny bird' who would want to see new places and runs off in tears -- all without once thinking that Yomi had her reasons for not showing up and especially not taking into account Kagari. She also fails to understand why her friendship with Yuu upsets Yomi later in the series and is shown to be quite careless when it comes to mentioning her -- Yomi moodily observes that Mato and Yuu are close and Mato takes this as a cue to ramble about Yuu some more.

But despite all this, Mato's heart truly is in the right place. Again, this is the kind of girl who cannot bring herself to hate anyone -- even the rampaging Insane Black Rock Shooter, who beats Mato nearly to death during their confrontation. Mato stands up for the things she believes in and does her best to do the right thing whenever she can. Hurting people is the last thing she wants to do.

Powers: Mato's powers diverge from canon somewhat in that rather than Mato and BRS being seperate entities, Mato and BRS are the same person -- BRS is Mato's superpowered alter ego who she transforms into, in a manner akin to a magical girl. She doesn't need any fancy phrase or item, just the will to transform is enough. During her transformation, Mato is bathed in blue flames for a moment and Black Rock Shooter emerges.

Black Rock Shooter is, as seen in canon, a speedy, powerful and athletic fighter. She's strong enough that she can engage in battles with mechas that are easily ten times her size and come out on top (though not without a few injuries) and can dart around the battlefield with ease. Her powers are the following;

Increased Stength and Durability: Black Rock Shooter is much stronger than Mato and much more durable. Her strength is easily five times that of Mato's and she's sturdy enough that she could probably be hit head on by a car and still stagger away mostly unharmed. She's not immune to damage, however -- it's just very hard to injure her. What's important to note, however, is that this doesn't come with any kind of increased tolerance for pain and even if she's not technically injured, Shooter can still be subject to enough pain to get her out of a fight.

Increased Speed and Mobility: Shooter is fast. She's able to outrun a mecha in canon that was going at ridiculous speeds, which suggests to me that she's probably able to run at similarly ridiculous speeds -- for game purposes, I'll top her out at fifty-sixty miles an hour while conciously pushing herself. She also has much better mobility when transformed, enabling her to jump to ridiculous heights, spar in close combat with the otherselves and generally makes her much more graceful.

Weapons: Her main weapon is a black sword that's sheathed to her hip at all times. She also has the ability to summon a cannon that fires rounds of glowing, flaming blue metal.
Sample: Mato -- and BRS -- at the test drive meme.

Notes: I'll be using a separate account for transformed Mato (BRS), [personal profile] starsburn if that's okay!
thedarkheir: (thatsright)

Soma Cruz | Castlevania

[personal profile] thedarkheir 2014-05-26 07:41 pm (UTC)(link)
Player Name: Shini
Player Contact: same as Kuja’s app
Characters you have in the game: Kuja

Character Name: Soma Cruz aka “Kresnik”
Character Canon: Castlevania

Canon Background: http://castlevania.wikia.com/wiki/Soma_Cruz/Background
Omegafriends Background: The Night King was an ancient and terrifying Vampire Lord who embraced all the trappings of Supervillainy when superheroes came into being. What is known that he has a terrible hatred of all of humanity and plotted their downfall time and time again – always seem to come back from what should’ve been lethal scenarios for him. That is – until he suddenly died off three months before the game’s timeline – apparently for real.

What is little known that he had mortal wives, and had children with them centuries ago. Soma Cruz is one of his descendants, and did not realize it until one day he’s suddenly yanked off the streets into the offices of the demon lawyers Dewey Cheatum and Howe and presented with an aged trunk, and a will – declaring him the sole heir of The Night King and everything in the trunk is his to do as he pleases.

So he does what every teenager would do in the situation – become a superhero! He picked the name of Kresnik, the mythical “Shaman of White” who battles the evil vampire Kudlak.
Personality: Soma Cruz is for the most part a gentle young man who zealously protects his friends, and cares deeply for people. Far as the game states, he has few friends, but he is dead loyal to those he has and they know he got their back no matter how dangerous the situation is. This caring nature can lead him to extreme recklessness – he will tend to refuse help because he doesn’t want to be a burden, and he tends to leap before he look, landing into much more trouble than if he had actually trust his friends. The young man also has a chivalrous streak, becoming enraged if any girl gets hurt in front of him, no matter how well he knows the person, for example becoming enraged at Graham for attacking Yoko and feeling guilt for not getting to her in time even though it was impossible for him to stop it.

With those he’s close to, he can be a complete dork, quick to laugh, and just as quick to be embarrassed by teasing. Even when he’s humiliated, he doesn’t snap back, suggesting he has a calm temperament and doesn’t take himself too seriously. In Dawn of Sorrow, he demonstrates a slight sarcastic streak, aimed primarily at the resident goofball (and merchant) Hammer, so he can tease just as well as Yoko or Mina, but generally chooses not to. Soma also shows moments that reveal he has a good sense of empathy, able to accurately guess the reason that Julius ditched Yoko at the castle gates and convey in a way that she could understand (she still didn’t like it, but now knew why).
smartassrationale: (Default)

Augustus | Bittersweet Candy Bowl | Not reserved

[personal profile] smartassrationale 2014-05-28 06:25 am (UTC)(link)
getoutofmylab: Space. I am from space. (where are you from?)

Sherri Holmes | OC (Space Station 13)

[personal profile] getoutofmylab 2014-05-28 08:25 am (UTC)(link)
captainrenko: (Default)

Application take two!

[personal profile] captainrenko 2014-05-28 04:33 pm (UTC)(link)
I posted the refurbished one here: http://captainrenko.dreamwidth.org/365.html !
bigshoulder_lady: (Default)

Samus Aran | Metroid Franchise | Reserved Today. I'm dumb.

[personal profile] bigshoulder_lady 2014-05-29 01:57 am (UTC)(link)
camcorders: (camcordering1)

Tomoyo Daidouji | Cardcaptor Sakura | No Reserve

[personal profile] camcorders 2014-05-29 05:20 am (UTC)(link)
http://camcorders.dreamwidth.org/360.html
Edited 2014-05-29 05:20 (UTC)
terrorwhatflaps: (Default)

Drake Mallard/Darkwing Duck | Darkwing Duck | Reserved

[personal profile] terrorwhatflaps 2014-05-29 01:42 pm (UTC)(link)
Here, let me actually LINK it. G'oooooh.
Edited 2014-05-29 13:44 (UTC)
blossominghero: (Default)

Tsubomi Hanasaki | Heartcatch Precure | Reserved

[personal profile] blossominghero 2014-05-31 01:21 am (UTC)(link)

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